A light-hearted only slightly cynical idle game to remind you to always ask how the sausage-dog was made.

After a mysterious and entirely unexplored tragedy befell your whole family you've inherited your grandparents farm! Buy sprites wholesale and breed them to get new and exciting colours! Turn them into hot liquid cash by feeding them to the cash cow! Fulfill people's needs for furry friends or fill their dinner tables with quality cuts!

If you're tired of fanciful farming simulators that gloss over the gory genetic details then this is the prototype of the game for you!

Hug em, love em, cook em, skin em- there's no demand these sprites can't fill and you've got the magic touch needed to supply them.

There is a menu you can open using ESCAPE and in there you can change music and sound volume as well as turn off the menu-recolouring effect for anyone who finds it too visually busy.

VERSIONS:

there is a slightly more stable web version 0.12b - the currently set version has a bug with the colliders sometimes if you click too rapidly, so if you are struggling with that maybe try downloading web 0.12b- it is lacking a couple of things but yeah. The 0.13 executable version introduces mutations! And they are hella broken! If you get one it will start applying it to every child. This doesn't really break the game but it is hilarious.

Controls:

Right click on critters to set them as parent A or B and then hit confirm to bring life into this world! Then sell it or feed it to a cow!

Use Q W E R to set the left mouse interaction

Q does NOTHING

W lets you click to lead critters around

E let's you grab and drag and drop them

and R lets you view information about their genetics, age and health.

Drag them onto the cow to "sell" them or left click the cow while leading to sell many at once (warning: there is no undo button)

If you accidentally turn all your sprites into cow-chow you can always buy more from the wholesale marketplace. The cycle of life is a beautiful thing!

Current build features a functioning shop, limited request system and one (1) funky tune, as well as a basic tutorial popup at the start that you can shoo off with the skip button.

The genetics are based on RGB colour hex codes. R G and B are all separate genes made up of two characters from 0-9 A-F. Each child inherits one character from each parent, in a random order. 

The health gene also uses 0-9 A-F but there are only two characters. The sprites lifespan is determined by the distance between those characters. 0 and 8 gives 7, F and 3 gives 4.

Requests can only be fulfilled if you have a sprite that matches their requirement- a good project to start off with is Fishmael's request for a fully white sprite which is FFFFFF.

Updates:

Build 0.1.2 brings death! Oops, sorry about that. Your sprites will now have a lifespan based on the difference between their health-genes! Consequences!

Currently only the web build has been updated as it takes forever to switch between WebGL and Windows in unity and I don't want to waste time!

Please let me know if you run into any bugs or issues, with as much context as you can muster!


Assets used in the making of this game:

Waatcon's Unicolour package for converting between colour spaces!

Provided under the MIT License.

Copyright (c) 2022-2024 William Acton  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

https://github.com/waacton/Unicolour?tab=MIT-1-ov-file

Nuget Package Manager for Unity

Provided under the MIT License.

MIT License  Copyright (c) 2018 Patrick McCarthy  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

https://github.com/GlitchEnzo/NuGetForUnity

DOTween

Text Mesh Pro

Abletone Live stock samples

Pixabay: Cows and Munching SFX (modified in Ableton)

StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorLick
GenreSimulation
Made withUnity
Tags2D, Animals, Colorful, Farming, Farming Simulator, Idle, Relaxing, satire, Sprites, weird

Download

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Click download now to get access to the following files:

Alpha Build 013.zip 54 MB
web build 012b.zip 18 MB

Development log

Comments

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Very fun game idea! I like color merging and ambiance of the game. 

My only issue is the UI. If you decide to build out the game more, it would be cool to be able to select a sprite and have its genome display in a UI box. Also once you have a more than 10 or so, it's hard to see what's going on, so having a side panel to select your sprites by genome might help.

Selecting parents could also be more intuitive if instead of right-clicking them, you could drag and drop them to a nest. Here you could maybe also add a UI box showing a preview of the possible offspring it might produce. That would also make it more clear how the child's genome is determined. 

That being said, he's very cute and could definitely be build into a full game! Hope my comments are useful!

Thanks for playing! 

The genome is supposed to show on the right when you're in inspecting mode with the mouse (R) but it's possible that it's buggy. I definitely agree I don't like the controls. I didn't get drag and drop working until a bit later on and by that point I didn't have time to redo the whole control scheme 😭.

I'm planning to rebuild it from the ground up in a new project (if I do decide to keep working on it) since the code became very spaghetti in week 2. I will definitely rethink the controls if I do. I wanted to have an album view as well as multiple paddocks too. 

Thanks for the feedback!

Super valid! I only got through like half my list of features for my submission. and it’s still a really promising game :)

(+1)

what do i do 

You can right click on the sprites to set them as parents and then confirm pair to see what you get! If you can't then something has gone wrong ^^;